A downloadable game



You are sent into the Siberian night to collect classified documents of the Russian government, just a few years after the fall of the Soviet Union but you find something more then snow and classified documents.


VOLCHOK is being developed by a small team driven by a shared fascination with silence, shadows, and forgotten signals.

Max served as director and led development across multiple areas, including the atmospheric soundtrack, core programming, and environmental design.

Theo co-directed the project and was responsible for the game’s narrative, in-world text, scripting, and texture work—giving depth and voice to the station’s long-buried secrets.

Marek brought the unseen to life through voice acting and immersive sound effects, adding a chilling presence to every corridor and echoing broadcast.

Their combined efforts shaped a descent into horror—one whisper, one signal, one step at a time.


Developer's Note: This is a game that was originally going to be a "Biggus Dickus" remaster, we decided to make it a whole standalone game instead so it would be taken more seriously. Taking the development in a different direction.

We will be announcing the release date soon...

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