
Volchok
A downloadable game
You are sent into the Siberian night to collect classified documents of the Russian government, just a few years after the fall of the Soviet Union but you find something more then snow and classified documents.
VOLCHOK is being developed by a small team driven by a shared fascination with silence, shadows, and forgotten signals.
Max served as director and led development across multiple areas, including the atmospheric soundtrack, core programming, and environmental design.
Theo co-directed the project and was responsible for the game’s narrative, in-world text, scripting, and texture work—giving depth and voice to the station’s long-buried secrets.
Marek brought the unseen to life through voice acting and immersive sound effects, adding a chilling presence to every corridor and echoing broadcast.
Their combined efforts shaped a descent into horror—one whisper, one signal, one step at a time.

Developer's Note: This is a game that was originally going to be a "Biggus Dickus" remaster, we decided to make it a whole standalone game instead so it would be taken more seriously. Taking the development in a different direction.
We will be announcing the release date soon...
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Updated | 17 days ago |
Status | In development |
Authors | MWare Games, theoishigh |
Genre | Survival |
Made with | Unreal Engine, Blender |
Tags | 3D, Creepy, Dark, Exploration, First-Person, Horror, Indie, Singleplayer, Unreal Engine |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Accessibility | Subtitles |